THE STORY MAP

One word. One step further.

New chapter words do not repeat between stages. Revisit cleared stages to practise; continue forward in order.

STAGE 1 · FRUIT & FOOD

The Pre-departure Fruit Basket

Look at the pictures and spell their English names to gather fruit for the journey.

STAGE 2 · FRUIT & FOOD

Is everyone all set?

Learn all about food and drinks, then help Mia's mum check that all the journey supplies are packed.

STAGE 3 · ANIMALS & NATURE

Our Forest Guide Friend

Get to know the forest animals, and work with Pip to find a companion who knows the small paths well.

STAGE 4 · ANIMALS & NATURE

More friends, more helping hands

Meet even more animals, and work out who on the team is best at leading the way, carrying heavy things, or looking after the supplies.

STAGE 5 · TOOLS & MATERIALS

The bridge-builder's utility cart

Learn about tools and materials, and help the bridge-builder check all the items to load onto the cart.

STAGE 6 · PLACES & NATURE

Deliver the tools to the bridge

Learn about the locations and surroundings along the way, and follow the map to deliver the tools to the bridge.

STAGE 7 · WEATHER & SKIES

Watch the wind before you start

Read weather images and forecasts, and stay with the bridge-builder to check the wind ribbons by the bridge.

STAGE 8 · BUILD & HELP

Fix the cloud bridge together

Understand actions like carrying, pushing, pulling and measuring, and see how the bridge-builder fixes the cloud bridge step by step.

STAGE 9 · FEELINGS & STORIES

Don't be scared, we're with you

Learn about different feelings, and see how Mia looks after the spirit who is afraid to cross the bridge.

STAGE 10 · TRAVEL & TRANSPORT

No one left behind

Learn about travel items, transport and destinations, head home together, and then turn the page to your next adventure.

STAGE 11 · Letters and postal services

The old postmark of Harbour Post Office

Learn about letters and postal services, then check the old postmark to find the name of its hometown.

STAGE 12 · Colours and shapes

Three similar postmarks

Learn about colours and shapes, then match the patterns to recognise the Baysong Cove postmark.

STAGE 13 · Clothing and accessories

The small pocket in the cloak

Learn about clothing and accessories, then find the old tailor and discover the hidden name tag.

STAGE 14 · Family and relationships

The reply finally arrives

Learn about family and relationships, then read the reply from its family and confirm our friend's home.

STAGE 15 · Jobs and responsibilities

Who will lead the voyage

Learn about jobs and responsibilities, meet the crew and sort out roles for the trip.

STAGE 16 · Shopping and transactions

Every penny counts

Learn about shopping and transactions, then shop from the list and get all supplies for the whole team.

STAGE 17 · Tableware and the kitchen

First meal on the airship

Learn about tableware and the kitchen, then sort out the tableware and get ready for our first meal travelling together.

STAGE 18 · Plants and gardening

It remembers this garden

Learn about plants and gardening, then recognise its childhood garden and find the familiar path.

STAGE 19 · Houses and interiors

The door finally opens

Learn about houses and interiors, then check the house number and help our friend reunite with its family.

STAGE 20 · Celebration and Sharing

Postcard for our new faraway friend

Learn about celebration and sharing, attend the welcome party, and receive a letter from the wandering island.

STAGE 21 · Books and Reading

The Navigation Chart Tucked in a Book

Learn about books and reading, look through the travel records, and find the three old navigation charts.

STAGE 22 · Dates and Calendars

The Answer Hidden in the Dates

Learn about dates and calendars, arrange the recorded dates, and work out the order of the navigation charts.

STAGE 23 · Time and Daily Routines

The Misaligned Observation Times

Learn about time and daily routines, check the observation times, and set a shared plan together.

STAGE 24 · Directions and Positions

The Two Teams' Directions

Learn about directions and positions, align the two teams' directions, and choose the observation spot.

STAGE 25 · Size and Scale

Did the Little Island Really Grow Bigger?

Learn about size and scale, compare distance and apparent size, and rule out incorrect guesses.

STAGE 26 · Spirits: Bodies and Features

Whose Wings Shall We Follow?

Learn about spirits' bodies and features, record their features, and recognise the travelling migration partners.

STAGE 27 · Games and Teamwork

Two Ways to Win the Paper Sail Cup

Learn about games and teamwork, finish the game together, and learn to share what you have discovered.

STAGE 28 · Music and Sound

The Old Melody Playing at the Harbour

Learn about music and sound, compare the harbour melody, and find where the old recording came from.

STAGE 29 · Sky and Observation

The Second Coordinate Under the Stars

Learn about sky and observation, cross-reference the astronomical records, and lock in the second coordinate.

STAGE 30 · Investigation and Presentation

It Has Been Travelling This Whole Time

Learn about investigation and presentation, combine both teams' evidence, and prove that the distant island is moving.

STAGE 31 · Stationery and Gear

A Map Everyone Can Read

Learn about stationery and gear, draw up the voyage plan together, and make the team's goals clear.

STAGE 32 · Materials and Fabrics

A Flag You Can See Clearly Even in the Wind

Learn about materials and fabrics, pick wind-resistant materials, and sew our shared team flag.

STAGE 33 · Camping and daily supplies

Every Friend Has Their Place

Learn about camping and household items, set up the mooring campsite, and look after all the different travel mates.

STAGE 34 · Freshwater environments and wildlife

Visitation records left at the lakeside

Learn about freshwater environments and wildlife, observe the lakeside visitors, and complete the migration log.

STAGE 35 · Senses and textures

Three clues in the fog

Learn about senses and textures, combine sounds and markers to identify the real mooring point.

STAGE 36 · Public spaces and services

A direction card in the transit town

Learn about public spaces and services, design a direction card to help new travellers find the service station.

STAGE 37 · Environmental rules and conditions

Make way for our migrating companions

Learn about environmental rules and conditions, adjust your sailing route to avoid the spirits' resting area.

STAGE 38 · Communication and actions

This letter does not make decisions for others

Learn about communication and actions, state your purpose clearly and send a polite visit request letter.

STAGE 39 · Order and methods of action

You only finish when you arrive together

Learn about order and methods of action, receive the outpost's reply, and the two teams complete the final leg of the voyage together.

STAGE 40 · Sailing and exploration

The invitation handed over at the outpost

Learn about sailing and exploration, arrive at the Cloudtop Outpost and receive the invitation from the distant island.

STAGE 41 · Welcome and visiting manners

A welcome at the ferry crossing

Learn about welcome and visiting manners, step onto the island with your invitation, and write down your visiting agreements.

STAGE 42 · Residents and community connections

Meet new neighbours along the street

Learn about residents and community connections, get to know your neighbours, and hear the different stories of the island.

STAGE 43 · Lodging and rooms

Our first night in the guest room

Learn about lodging and rooms, unpack your luggage, and find the old photograph of the former ferry crossing.

STAGE 44 · Breakfast and meals

The sweet scent of the morning market

Learn about breakfast and meals, share breakfast, and learn that the mountain spring once ran dry.

STAGE 45 · Fields and plants

Tending the great spirit's flower beds

Learn about fields and plants, tend the flower beds, and learn about the island's water use.

STAGE 46 · Body and Observation

Listen to the ancient footsteps

Learn about bodies and observation, watch the great spirit from a distance, and write down its resting habits.

STAGE 47 · Photographs and Archives

Old Photographs in the Archives

Learn about photographs and archives, cross-check the archives to find the date of the dry season.

STAGE 48 · Weather and Water

The Mountain Spring That Once Ran Dry

Learn about weather and water, observe the old water level marks to confirm the dry season's impact.

STAGE 49 · Terrain and Water Sources

Follow the Clues Left by Water Flow

Learn about terrain and water sources, visit Cloud Valley to locate the new water replenishment spot.

STAGE 50 · Evidence and Conclusion

Gather Evidence for the Broken Shipping Route

Learn about evidence and conclusion, verify past events and solve the mystery of the broken shipping route.

STAGE 51 · Discussion and Collaboration

Sit Together to Discuss New Rules

Learn about discussion and collaboration, listen to everyone's views and agree on visiting and resting times.

STAGE 52 · Waterway Facilities

Renovate the Old Water Reservoir

Learn about waterway facilities, help inspect the waterway and repair the replenishment facilities.

STAGE 53 · Seasons and Climate

Find Docking Points Through the Seasons

Learn about seasons and climate, compare seasonal records to arrange flexible docking plans.

STAGE 54 · Baking and Snacks

Prepare Supplies for Travellers

Learn about baking and snacks, prepare trial voyage snacks according to dietary requirements.

STAGE 55 · Handcrafts and Organisation

Weave a New Shipping Route Flag

Learn about handcrafts and organisation, make the flag together to leave a mark of our collaboration.

STAGE 56 · Symbols and Numbers

Make Directions That Anyone Can Follow

Learn about symbols and numbers, test illustrations and station numbers to make signposts easier to understand.

STAGE 57 · Communication and Devices

Send a Message to the Outpost

Learn about communication and devices, check contact messages and confirm trial voyage conditions.

STAGE 58 · Boats and Transport

Do the Return Trial Voyage Together

Learn about boats and transport, sail the full return trip to test the entire shipping route.

STAGE 59 · Checking and Updating

Hand the Update Methods Over to Residents

Learn about checking and updating, revise the real-sailing records and hand over shared maintenance duties.

STAGE 60 · Wishes and Growth

The Homeward Journey With Connected Lights

Learn about wishes and growth, share your route achievements, and sail home with the reply letters.

STAGE 61 · Parcels and Delivery

The Invitation in the Seed Parcel

Learn about parcels and delivery, unpack the seed parcel, and accept the garden invitation.

STAGE 62 · Gardens and Tools

Empty Spots in the Garden

Learn about gardens and tools, step into the old garden, and find a new home for the young shoots.

STAGE 63 · Vegetables and Herbs

Little Files in the Seed Drawer

Learn about vegetables and herbs, get to know different seeds, and keep their care instructions safe.

STAGE 64 · Facilities and Parts

The Glasshouse Lights Up Again

Learn about facilities and parts, clear up the old glasshouse, and let the sunlight stream in.

STAGE 65 · Texture and Materials

Soil Doesn't All Feel the Same

Learn about texture and materials, compare different soil textures, and pick the right seed growing materials.

STAGE 66 · Measuring and Experiments

Run a Little Test with Your Plant Pots

Learn about measuring and experiments, only change the light level, and set up your observation test properly.

STAGE 67 · Growth and Change

Who Pokes Their Tiny Head Out First?

Learn about growth and change, spot the first tiny shoots, and record all the little changes you see.

STAGE 68 · Care and Action

Give the Slow Waking Seeds Time

Learn about care and action, follow the care instructions, and wait patiently for the late shoots.

STAGE 69 · Records and Comparisons

Read Your Diary Alongside the New Shoots

Learn about records and comparisons, compare all your consecutive notes, and adjust your care plans.

STAGE 70 · Celebration and Results

The First Green You Can Share

Learn about celebration and results, the garden is officially open, share your shoot diary with everyone.

STAGE 71 · Features and Design

The Little Garden in the Ship's Cabin

Learn about features and design, design a portable garden, so the greenery can travel with you.

STAGE 72 · Woodwork and Structures

Make a Steady Home for Your Plant Pots

Learn about woodwork and structures, build the fixed wooden frame, and test fit every pot.

STAGE 73 · Containers and Packaging

Settle Every Seed Safely

Learn about containers and packaging, pack the seeds into separate groups, and keep all labels clear and easy to read.

STAGE 74 · Herbs and Seasoning

Aroma on the Travellers' Table

Learn about herbs and seasoning, get to know table herbs, and prepare shared snacks.

STAGE 75 · Loading and Arrangements

Choosing What Matters Before Setting Sail

Understand loading and arrangements, check the transport weight, and keep the onboard walkways clear.

STAGE 76 · Shores and Habitats

Along the Familiar Water's Edge

Learn about shores and habitats, observe the habitats along the coast, and arrive at Bel Canto Bay.

STAGE 77 · Sound and Rhythm

You Don't Need to Shout to Be Heard

Learn about sound and rhythm, listen to the sounds of the shore, and arrange a quiet welcome.

STAGE 78 · Learning and Expression

A Lesson for Children Far Away

Learn about learning and expression, sow a pot together, and learn how to refer to the instructions.

STAGE 79 · Roles and Routines

Hand the Garden to New Friends

Understand roles and routines, hand over the seed cabinet, and agree on care plans and reply letters.

STAGE 80 · Kindness and Wishes

Every Island Has Its Own Page of Spring

Understand kindness and wishes, receive the new sprout reply letters, and connect the gardens to each other.

STAGE 81 · Stories and Characters

Little Stories That Came Out of the Diaries

Learn about stories and characters, pick a journey snippet, and get permission to tell the story.

STAGE 82 · Puppets and Costume Props

Paper Puppets Can Tell Great Voyage Tales Too

Learn about puppets and costume props, and use lightweight paper puppets to play all the story characters.

STAGE 83 · Fabric and Decorations

The Secret in the Fabric Drawer

Learn about fabric and decorations, compare different fabric properties, and pick clothes for the paper puppets.

STAGE 84 · Stage and Building Models

An Island That Fits Inside a Box

Learn about stage and building models, build the small stage, and leave space to operate the puppets.

STAGE 85 · Movements and Postures

Make the Paper Puppets Walk Step by Step

Learn about movements and postures, practise puppet movements, and leave space for your partner.

STAGE 86 · Moods and Feelings

Different Feelings for the Same Line

Learn about emotions and feelings, listen to changes in tone, and don't guess other people's feelings for them.

STAGE 87 · Light and Colour

A Soft Glow for the Stage

Learn about light and colour, then adjust the steady lighting to make the scene clear.

STAGE 88 · Instruments and Rehearsals

Audible Entrance Signals

Learn about instruments and rehearsals, agree on clear sound cues, and follow them in order.

STAGE 89 · Directions and Movement Actions

Who Goes On First, Who Waits First

Learn about directions and movement actions, sort out the entry and exit order, and run a full smooth walkthrough.

STAGE 90 · Drama and Performance

Applause from the Front Row

Learn about drama and performance, complete the first performance, and listen carefully to feedback.

STAGE 91 · Numbers and Combinations

How Many Seats for Each Invite?

Learn about numbers and combinations, check the total number of guests, and leave extra spare seats.

STAGE 92 · Access and Information Signs

Everyone Can Find Their Perfect Spot

Learn about access and information signs, listen to guests' needs, and improve the viewing routes.

STAGE 93 · Fruit and Nuts

A Plate of Fruit From Faraway Shores

Learn about fruit and nuts, and keep clear ingredient labels.

STAGE 94 · Everyday Clothes and Accessories

Pick an Outfit for a Busy Day

Learn about everyday clothes and accessories, pick well-fitting clothes, and prepare spares for changing weather.

STAGE 95 · Night Skies and Observation

Waiting for Starlight Means Checking the Weather

Learn about night skies and observation, finalise evening arrangements, and prepare an indoor backup space.

STAGE 96 · Art and Handicrafts

Put All the Different Works Together

Learn about art and handicrafts, set up the shared exhibition, and write clear notes about where each piece came from.

STAGE 97 · Moving and Hand Skills

Even Small Props Have a Moving Order

Learn about moving and hand skills, share out the work of moving props, and clear the paths first.

STAGE 98 · Communication and Response

One Kind Suggestion Makes the Show Better

Learn about communication and response, say suggestions clearly and specifically, and respect different choices.

STAGE 99 · Time and Frequency

When All the Lanterns Light Up One by One

Learn about time and frequency, confirm all arriving guests, and start the celebration at the arranged time.

STAGE 100 · Creation and Growth

These Hundred Steps, Taken Together With You

Learn about creation and growth, complete the Starlight performance, and leave a shared storybook behind.

Your first adventure is free.

No account needed for the opening story and stage 1.

Start playing →